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American Friends Service Committee — Part 4
Page 50
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SS a ne a
ee
be deliberately set up to begin the process of making
the group more democratic.
The Audience and the Socio-Drama
Role-playing, or socio-drama (not to be confused
with psychodrama, which is used primarily as a tech-
nique for mental health) requires an audience as well
as participants, but the audience must be cautioned not
are the observers, and will
to laugh out or react. They
to laugh out or rea
be asked to ev:
ig concluded. The socio-drama involves two or more
aluate and comment after the "scenario"
persons spontaneously acting out roles in the context of
real problems which the group faces. It can be used by
anybody, for just about any human relations situation.
Role-playing also requires the presence of a leader or
director.
It is the job of the leader to
(a) define the problem;
(b) establish the situation, or scene ('scenario");
(c) cast the characters;
(d) brief and warm-up the actors and observers,
fe’ commence the; uction:
GRP Vaseee eee are Se beet Gees
(f) cut the action when he deems the point has
been made,
(g) lead the discussion and analysis of the
situation and the behavior of the participants
by getting them and the audience to talk:
(h) make notes and plan future tests of the
lessons learned from the scenac's,
52
Being a leader is difficult, and good leadership requires
experience. Beginning leaders should not be discouraged
if a scenario fizzles. But note what went wrong, and
learn from mistakes. There are a number of books now
available on this technique (frequently used in indus-
trial relations) and use should be made of them by those
interested in specializing in this valuable leadership
function. (Example: Corsini, Shaw, and Blake, Role-~
playing in Business and industry, Free Press, 1961;
and Adult Education Association of the U.S.A., How
to Use Role Playing and Other Tools for Learning, 743
N. Wabash Ave. Chicago 11,I1.)
lt is wise to begin with simpie situations, perhaps
not even directly related to immediate problems (e.g.:
an argument between two boys as to whether to rumble
with the gang or go on the picket line) in order to "warm
up" the group. Do not let the scenario go on too long --
cut it off when you think the group has seen enough to be
able to analyze the problem, or when there is a natural
ending, or when there is a dead end because of bad
casting Or inaccurate briefing or misunderstanding.
Also make sure if you are doing a series of sce~
narios that there is a good "mix" between talk and
action. Have some scenarios which emphasize each.
After the scenario is concluded, Muring stage (ge)
make sure you pin down what has been fearned. Sum-
marize for the group, then move on to the next
53
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